Virtual Reality nonfiction is an emergent and rapidly evolving new medium for filmmaking that draws from - and builds upon - traditional forms of non-fiction, interactive media, gaming and immersive theatre. The objective of the VR Mediography project is to compile a comprehensive history of this new form of interactive experience; to examine where it has come from, how it is developing and where it is heading.
VR nonfiction is an emergent medium. Our search strategy is therefore deliberately broad, including organic search (english language), social media and the programmes of leading international film festivals.
For inclusion, a title must:
Our timeline charts the emergence of VR nonfiction content since the earliest known examples in 2012. The timeline shows when and where VR nonfiction titles where released, highlights important events, identifies award winning pieces and charts the increasing visibility of VR nonfiction content on the programmes of leading international film festivals.
Based on 497 titles catalogued so far, this chart shows how production numbers for VR nonfiction content have changed since the earliest known examples in 2012:
VR nonfiction is an increasingly visible fixture at leading international film festivals. According to our dataset, these are the most prominent titles in terms of festival appearances and awards received:
|2016||Notes on Blindness: Into Darkness||Amaury La Burthe, Arnaud Colinart, James Spinney & Peter Middleton||3||8|
|2016||Home: Aamir||Erfan Saadati, Rufus Norris & Toby Coffey||3||3|
|2015||RecoVR Mosul - A Collective Reconstruction||Laura Juo-Hsin Chen & Ziv Schneider||3||2|
|2016||The Ark||Eline Jongsma & Kel O'Neill||2||6|
|2016||Home - An Immersive Spacewalk Experience||Kate Bartlett & Tom Burton||2||4|
|2017||After Solitary||Cassandra Herrman & Lauren Mucciolo||2||3|
|2017||Munduruku: The Fight to Defend the Heart of the Amazon||Grace Boyle & James Manisty||2||1|
|2016||Behind the Fence||Jonathan Olinger & Lindsay Branham||2||1|
|2018||The Sun Ladies||Celine Tricart||1||6|
|2016||6x9: A Virtual Experience of Solitary Confinement||Francesca Panetta & Lindsay Poulton||1||5|
These are the most prolific directors / creators in our dataset*, weighted by the number of titles credited to them. Select a director to view their filmography, collaborators and awards.
Aaron Bradbury Amaury La Burthe Andrew Somerville Angel Manuel Soto Ari Palitz Averie Timm Barry Pousman Ben C. Solomon Ben Ross Benoît Lichté Brittany Neff Celine Tricart Charlotte Mikkelborg Chloé Rochereuil Chris Milk Cory Tran Dan Archer Danfung Dennis Darren Emerson David Darg David Gelb David Whelan Eline Jongsma Elise Ogle Eliza McNitt Eric Strauss Evan Grothjan Francesca Panetta François Blouin Félix Lajeunesse Gabo Arora Georgy Molodtsov Graham Roberts Imraan Ismail James Hedley Jane Gauntlett Jason Drakeford Jeff Orlowski Jeremy Bailenson Jesse Ayala Jessica Brillhart John Durrant Jonathan Williams Jules Izac Jörg Haaßengier Jürgen Brügger Kel O'Neill Lindsay Branham Lucy Walker Lynette Wallworth Marshall Curry Marshmallow Laser Feast Matteo Lonardi Max Salomon Mitch Turnbull Navid Khonsari Nicolas Jolliet Nicole Jackson Nonny de la Peña Oscar Raby Pablo Mahave Patrick Meegan Paul Raphaël Raphael Beugrand Raphaël Guillet Ricarda Saleh Richard Decaillet Sharmeen Obaid-Chinoy Shehani Fernando Stephanie Riggs Tarik Benbrahim Tyson Sadler Vassiliki Khonsari Victor Agulhon Yasmin Elayat Zach Richter Zahra Rasool Ziv Schneider
* For brevity, we only directors who are credited with more than one title are included. For a comprehensive list, view the full director listing.
VR nonfiction creators are exploring a huge range of themes in their work. Our theme browser visualises how these themes interlink and cluster, identifying leading topics.
Our dataset currently contains titles released from 58 countries. The top 5 producers of VR nonfiction are:
|Country||Titles Released||% of dataset|
According to our data, VR nonfiction title range in duration from 1 to 50 minutes, with an average of 8.7 minutes. This chart shows how the length of VR nonfiction titles has changed over time.
This resource remains under active development and will continue to grow as our analysis continues.